# QuickStart

### Install

1. Download Maya Plugin of Nemo from [NemoPuppet](https://www.nemopuppet.com/download) website.
2. Extract the content and click the `install.bat` to install to `My Documents/maya/modules`. Linux users can copy the content to `~/maya/modules` manually.
3. If you are using Linux system and have no CUDA 12.8 installed, then you need to manually append `<NEMO>/depends/linux` into `LD_LIBRARY_PATH`  before launching Maya.
4. Open Maya and load Nemo in plugin manager. You should see the Nemo item in top menu bar, which means a success installation.

{% hint style="info" %}
You'll need to install the latest Nvidia Graphics Driver if you met the error message of insufficient CUDA version while loading the plugin. Make sure drive version is not lower than 572.x (570.x for Linux).

If you doesn't have a Nvidia GPU, you can turn on `NEMO_SKIP_CUDA_CHECK`in Maya.env, and remember to use CPU mode in farm and turn off the preview option when assembling.
{% endhint %}

### Export

1. Open the rigging file in Maya which you need to accelerate.
2. Click the Export button from Nemo in top menu bar to open up Exporter Widget.
3. Fill in the asset name and export path.
4. (Optional) Click Select Controllers and Select Shapes to check if controllers and shapes are selected correctly.
5. Click on the parse button and wait for the progress bar to finish.
6. If parsing failed, you can find the Log at export path. Please check the log as referred in [common-errors](https://docs.nemopuppet.com/user-manual/common-errors "mention") or get contact with us.
7. If parsing succeed, you would get two files.

<figure><img src="https://362290960-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FImG08rxsoSq4AeUxTQbN%2Fuploads%2FTlODPOnsjMKGQtHvNElu%2FPixPin_2025-09-04_20-35-09.png?alt=media&#x26;token=13d26c73-5f05-4fbe-9f53-3c4e83c0850b" alt=""><figcaption></figcaption></figure>

{% hint style="danger" %} <mark style="color:red;">The exported zip file ending with</mark> <mark style="color:red;"></mark><mark style="color:red;">`__EXPORT`</mark> <mark style="color:red;"></mark><mark style="color:red;">contains confidential data about character apperance or designing. Please keep it to yourself，and don't share it with anyone else (</mark><mark style="color:red;">**including us**</mark><mark style="color:red;">).</mark>
{% endhint %}

### Upload

1. Visit the [Nemo](https://www.nemopuppet.com) website，click `Account`  in menu bar to register.
2. Access to the registeration email，click the link in verification email. Then go to `Farm`  page after successfully verified.
3. Click the + button at bottom right corner to open up the upload dialog.
4. Selectt the operaing system you need, then upload `__GRAPH.json` exported earlier.
5. Wait until the status turn to Success (normally it would take 2\~10 minutes).
6. Click Download button to get `__BINRAY.zip`  file。

### Assemble

{% hint style="warning" %}
Pay attention to saving or opening up a empty scene before assembling. Nemo would close current scene during assembling and there would be no chance to save.
{% endhint %}

1. Click `Assemble` button in the Nemo menu of top bar.
2. Select exported `__EXPORT.zip` and downloaded `__BINRAY.zip`, also set the output path for final result.
3. Click the  Assemble button, wait for the assembling to finish. You can check out [common-errors](https://docs.nemopuppet.com/user-manual/common-errors "mention") if failed.
4. Close the window after that, then you can use Nemo Rig in just the same way as original rig.

:clap: After enjoying the impressive speed of Nemo Rig, you can read chapter [preview-mode](https://docs.nemopuppet.com/user-manual/preview-mode "mention").

{% hint style="info" %}
For Linux system, you may want to set `__GL_SYNC_TO_VBLANK=0` in `Maya.env` before launching Maya. It would help saving frame refreshing time and improving performance.
{% endhint %}
