Unreal Manual
Plugin Installation
Download the Unreal plugin from https://nemopuppet.com/download.
Create a new C++ project in Unreal. If you have an existing Blueprint project, convert it to C++ by adding a C++ class.
Close the project and create a
Pluginsfolder in the project directory (where the uproject file is located).From the downloaded zip package, drag the
NemoPuppetfolder into thePluginsfolder.Right-click the uproject file, select Generate Visual Studio project files, and reopen the Unreal project.
Unreal will detect the plugin changes and ask if you want to recompile. Click "Yes" and wait for compilation to finish.
Once the project opens, you'll find the NemoPuppet plugin in Project Plugins and the Nemo Assembler tool under the Window tab in the menu bar.
Assembling Nemo Rig
Open the Nemo Assembler tool from the Window tab in the menu bar.
Select the Export package and Binary package.
Choose the assembly output path. The path must be in the Unreal project
Contentdirectory or a subdirectory.(Optional) Unreal's default unit is centimeters. If Maya rig uses decimeters, set Global Scale to 10.
(Optional) Since Unreal can't draw NURBS curves, controllers are meshes generated from curves. Adjust thickness using Controller Mesh Radius.
Click Assemble to begin. (This process uses the Control Rig Python interface and typically takes several minutes. Complex rigs may take longer.)
When complete, you'll find the Control Rig and Blueprint Actor in the output directory from step 4.
Drag the Blueprint Actor into the scene or Level Sequence to use.
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