# FAQ

### Pipeline

<figure><img src="/files/OYPLaTbc5gx6iAFYrFUq" alt=""><figcaption><p>Nemo Workflow</p></figcaption></figure>

* **Does user(animators) need to install plugin? Or need the access to internet?**

  Yes. Users will at least need to load `Nemo.mll` for usage. It's recommended to install same plugin for users, but they can use an older version than producers'.

  Animators can be offline for most time, but they will need to connect to the internet to install/refresh Seat License.
* **Is assembling process customizable?**

  Yes. Pipeline related code are all open-source. Check [Pipeline](/user-manual/pipeline.md) for more details.
* **Can Nemo Rig asset be sent to third party？**

  Yes. The copyright of Nemo Rig is the same as original file. But all users will need Nemo License installed to use the Nemo Rig. Otherwise they can use original rig instead.
* **Can making Nemo Rig process be automated by script?**

  Yes. Check out sample code at [Convert in Background](/user-manual/convert-in-background.md).

### Security

<figure><img src="/files/7FBve06sB1VMJTQsMMRQ" alt=""><figcaption><p>Nemo Desensitizing</p></figcaption></figure>

* **Is it safe to uploading? Is there any risk causing asset disclosure?**

  It's absolutely safe. The uploaded file only contains rigging logic and has no information related to character apperance. Moreover, Nemo will automatically rename all interior objects of Rig.

### Rigging

* **Does Nemo support simulation?**

  No. Nemo only support animation rig, instead of any simulation settings which require to start from first frame, including hair, muscle or cloth. But it's possible to switch back to original rig which has simulation features after finishing the animation by Nemo Rig.
* **Does Nemo support custom inhouse nodes?**

  Yes. Welcome to contact with us if you have such requirements. And you can check out [Partial Convert](/user-manual/partial-convert.md) to skip inhouse nodes.

Check out [Rigging Restrictions](/user-manual/rigging-restrictions.md) for more details.

### Others

* **Does Nemo Rig behave differently from original rig?**

  The difference should be less than 0.1 mm under common situation. There may be cases Nemo can't reproduce the exact same result as orignal rig. But it's easy to check that with provided [Nemo Check](/user-manual/nemo-check.md) tool. And we're happy to fix the problem you met.
* **Is it useful for large scene?**

  No. Static scenes are not animation-driven, so Nemo can't handle that.


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