❓FAQ
Last updated
Last updated
Does user(animators) need to install plugin? Or need the access to internet?
Yes. Users will at least need to load Nemo.mll
for usage. It's recommended to install same plugin for users, but they can use an older version than producers'.
No, animators can be offline.
Is assembling process customizable?
Yes. Pipeline related code are all open-source. Check Pipeline for more details.
Can Nemo Rig asset be sent to third party?
Yes. The copyright of Nemo Rig is the same as original file.
Can making Nemo Rig process be automated by script?
Yes. Check out sample code at Convert in Background.
Is it safe to uploading? Is there any risk causing asset disclosure?
It's absolutely safe. The uploaded file only contains rigging logic and has no information related to character apperance. Moreover, Nemo will automatically rename all interior objects of Rig.
Is there any chance uploading the rig logic would cause rigging system disclosure?
No. The uploaded file contains rigging logic, but it's almost impossible to rebuild the rigging. In addition, the Nemo Rig get compiled and hides all logic from third party animation users.
Does Nemo support simulation?
No. Nemo only support animation rig, instead of any simulation settings which require to start from first frame, including hair, muscle or cloth. But it's possible to switch back to original rig with simulation feature after finishing the animation by Nemo Rig.
Does Nemo support custom inhouse nodes?
Yes. Welcome to contact with us if you have such requirements.
Check out Rigging Restrictions for more details.
Does Nemo Rig behave differently from original rig?
There may be cases Nemo can't reproduce the exact same result as orignal rig. But it's easy to check that with provided Nemo Check tool. And we're happy to fix the problem you met.
Is it useful for large scene?
No. Static scenes are not animation-driven, so Nemo can't handle that.