📋CHANGELOG

Nightly version contains additional experimental features, but be careful it's not suitable for using in production environment

0.4.3 —— 2024/08/11

New

  • Preserve the order of meshes under the same group

  • Preserve the order of attributes in Channel Box

  • Export user-defined attributes on controller group and meshes group, including string attributes

  • Accurate Euler Angles

Fix

  • the wrong BBox problem cause model disappearing as you rotate the view camera

  • other known issues

Change

  • Clean File button will remove deltaMush defomers and geometryConstraint now

0.4.2 —— 2024/07/15

Fix

  • known issues

0.4.1 —— 2024/06/15

New

  • be able to skip foreigner nodes when exporting

  • new preset tab in Exporter widget

  • support quatTwist plugin

  • new python2 version for maya2022

  • support mesh as controller

  • use environment variable NEMO_SKIP_CUDA_CHECKto skip Nvidia GPU check

Fix

  • support uvset/colorset in unicode

  • proximityWrap issue

  • precision issue on transferAttributes

  • dropoff parameter of sine and wave deformer

  • compatibility for Linux platform

  • other known issues

Change

  • remove parameter free in m2n method

0.4.0 —— 2024/05/06

New

  • new native Deformer mode, useful for non-standard materials

  • nonLinear wave deformer

  • geometry constraint

Fix

  • known compatibility issue

  • ctrl proxy problem

Change

  • proxy mesh is empty group now for performance issue

  • options of Assemble widget get auto-saved now

0.3.5 —— 2024/04/05

New

  • new Strict mode for NemoCheck tool, which directly comparing euler angles instead of quaternions

  • be able to Reload Shader in the menu

  • Box drawing mode, be helpful to check the bounding box of asset

  • support maya math nodes

  • support multiple deformers: curveWrapīŧŒshrinkWrap 和 solidify

Fix

  • Ctrl Proxy doesn't work with animation layer and curve editor

  • known issues of wrap node

  • hard edge at UV border when drawing

  • invalid enum attribute causes export failure

Change

  • improvment on GPU mode performance

  • new mesh-decting policy to reduce selecting proxy mesh

0.3.4 —— 2024/02/25

New

  • nemo.pipeline module for easy integration into automatic pipeline tools

  • support uvPin node introduced in Maya 2020

  • support proximityPin node introduced in Maya 2020

Fix

  • compatibility issues in some assets

  • controller drifting problem when motion trail attached

  • known problems about ctrl proxy

Change

  • ctrl proxy option is turned on by default in assembling

  • increase levels of controller extra group to 2 at maximum

0.3.3 —— 2023/12/22

New

  • allow controllers or meshes having the same names

  • support offsetParentMatrix feature introduced in Maya 2020

  • support proximityWrap deformer introduced in Maya 2020

  • support componentTags feature introduced in Maya 2022

  • recording source file path and Nemo version as string attributes when assembling

  • new Tolerance option for NemoCheck tool

  • use area-weighted normal in preview mode

  • preserve Object Set and Display Layer

  • support workflow based on Maya Binary format

Fix

  • ParentConstraint or OrientConstraint have multiple targets and postive weights at the same time

  • pole vector unmatching problem of IK RotatePlane solver

  • rootOnCurve turned off in IK Spline Solver

  • problems caused by controller named as 'world'

Change

  • refactoring Exporter tool window

  • allow multiple top level groups

0.3.2 —— 2023/11/16

New

  • export in Maya 2018

  • allow meshes with nonstandard topology

  • allow meshes with namespace

  • floatMath node

0.3.1 —— 2023/11/13

New

  • support MGear plugins

  • support floatMath Nodes

Fix

  • Occasional crash when switching asset reference

0.3.0 —— 2023/10/26

New

  • support getting parameter U/V in closestPointOnMesh Node

  • support materials relying on Tangent or Binormal, but only under OpenGL mode

Change

  • introduce MeshProxy for preview mode, which allows selecting a part of character geometry, and to hide/show it

  • introduce ControllerProxy to break node-level cycles in scene which leads to better performance

0.2.15 —— 2023/10/8

New

  • support DirectX in Viewport 2

  • publish baked anim curves

  • Nemo plugin for Houdini

  • possible to assemble file in batch mode withou GPU driver

  • keep multiple uvsets

  • keep smoothing group

Fix

  • inverseScale in parentConstraint may produce wrong constraintTranslate

  • ignore originalGeometry

  • wire gpu may fail at farm

Change

  • Tool would raise error if controllers, shapes or materials are empty

  • Transform with locked scale is acceptable as Controller Extra Group

0.2.14 —— 2023/8/31

New

  • install.bat for Windows

  • lattice driven by controlVertices

  • label joint as output

  • label NURBS curve as ouput

Fix

  • maya batch should be able to load plugin even without graphics driver

  • single line contains nothign but ; in expression

  • ignore originalGeometry when parsing

Change

  • improve compling speed for block having too many nodes

  • exporter now allows skip check for zero scale

0.2.13 —— 2023/8/22

New

  • check graphics driver when loading the plugin

  • support regularization and interploation attribute of poseInterpolatornode

  • set Display Type while assembling

  • wrap support using mesh to drive NURBS under GPU mode

Fix

  • nemodata exported under double precision mode is not cross-platform

  • deltaMush GPU get wrong result under double precision mode.

  • expression node occasionally can't recognize time attribute

  • expression get paring error if last line doesn't end with ;

  • rebuildCurve get wrong result if check keepControlPoints and have unmatching degree

  • actual type of General type plug can't be double3

  • put rotatePivot of controller in channel box causes assembling error

  • scaleConstraint get wrong result if have even number of targets and negative offset

Change

  • ignore hairSystem node

  • change centos path of Linux version to linux

  • move cudart from lib to depends

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