đCHANGELOG
Nightly version contains additional experimental features, but be careful it's not suitable for using in production environment
0.4.3 ââ 2024/08/11
New
Preserve the order of meshes under the same group
Preserve the order of attributes in Channel Box
Export user-defined attributes on controller group and meshes group, including string attributes
Accurate Euler Angles
Fix
the wrong BBox problem cause model disappearing as you rotate the view camera
other known issues
Change
Clean File button will remove deltaMush defomers and geometryConstraint now
0.4.2 ââ 2024/07/15
Fix
known issues
0.4.1 ââ 2024/06/15
New
be able to skip foreigner nodes when exporting
new preset tab in Exporter widget
support quatTwist plugin
new python2 version for maya2022
support mesh as controller
use environment variable
NEMO_SKIP_CUDA_CHECK
to skip Nvidia GPU check
Fix
support uvset/colorset in unicode
proximityWrap issue
precision issue on transferAttributes
dropoff parameter of sine and wave deformer
compatibility for Linux platform
other known issues
Change
remove parameter free in m2n method
0.4.0 ââ 2024/05/06
New
new native Deformer mode, useful for non-standard materials
nonLinear wave deformer
geometry constraint
Fix
known compatibility issue
ctrl proxy problem
Change
proxy mesh is empty group now for performance issue
options of Assemble widget get auto-saved now
0.3.5 ââ 2024/04/05
New
new Strict mode for NemoCheck tool, which directly comparing euler angles instead of quaternions
be able to Reload Shader in the menu
Box drawing mode, be helpful to check the bounding box of asset
support maya math nodes
support multiple deformers: curveWrapīŧshrinkWrap å solidify
Fix
Ctrl Proxy doesn't work with animation layer and curve editor
known issues of wrap node
hard edge at UV border when drawing
invalid enum attribute causes export failure
Change
improvment on GPU mode performance
new mesh-decting policy to reduce selecting proxy mesh
0.3.4 ââ 2024/02/25
New
nemo.pipeline module for easy integration into automatic pipeline tools
support uvPin node introduced in Maya 2020
support proximityPin node introduced in Maya 2020
Fix
compatibility issues in some assets
controller drifting problem when motion trail attached
known problems about ctrl proxy
Change
ctrl proxy option is turned on by default in assembling
increase levels of controller extra group to 2 at maximum
0.3.3 ââ 2023/12/22
New
allow controllers or meshes having the same names
support offsetParentMatrix feature introduced in Maya 2020
support proximityWrap deformer introduced in Maya 2020
support componentTags feature introduced in Maya 2022
recording source file path and Nemo version as string attributes when assembling
new Tolerance option for NemoCheck tool
use area-weighted normal in preview mode
preserve Object Set and Display Layer
support workflow based on Maya Binary format
Fix
ParentConstraint or OrientConstraint have multiple targets and postive weights at the same time
pole vector unmatching problem of IK RotatePlane solver
rootOnCurve turned off in IK Spline Solver
problems caused by controller named as 'world'
Change
refactoring Exporter tool window
allow multiple top level groups
0.3.2 ââ 2023/11/16
New
export in Maya 2018
allow meshes with nonstandard topology
allow meshes with namespace
floatMath node
0.3.1 ââ 2023/11/13
New
support MGear plugins
support floatMath Nodes
Fix
Occasional crash when switching asset reference
0.3.0 ââ 2023/10/26
New
support getting parameter U/V in closestPointOnMesh Node
support materials relying on Tangent or Binormal, but only under OpenGL mode
Change
introduce MeshProxy for preview mode, which allows selecting a part of character geometry, and to hide/show it
introduce ControllerProxy to break node-level cycles in scene which leads to better performance
0.2.15 ââ 2023/10/8
New
support DirectX in Viewport 2
publish baked anim curves
Nemo plugin for Houdini
possible to assemble file in batch mode withou GPU driver
keep multiple uvsets
keep smoothing group
Fix
inverseScale in parentConstraint may produce wrong constraintTranslate
ignore originalGeometry
wire gpu may fail at farm
Change
Tool would raise error if controllers, shapes or materials are empty
Transform with locked scale is acceptable as Controller Extra Group
0.2.14 ââ 2023/8/31
New
install.bat for Windows
lattice driven by controlVertices
label joint as output
label NURBS curve as ouput
Fix
maya batch should be able to load plugin even without graphics driver
single line contains nothign but
;
in expressionignore originalGeometry when parsing
Change
improve compling speed for block having too many nodes
exporter now allows skip check for zero scale
0.2.13 ââ 2023/8/22
New
check graphics driver when loading the plugin
support
regularization
andinterploation
attribute ofposeInterpolator
nodeset Display Type while assembling
wrap support using mesh to drive NURBS under GPU mode
Fix
nemodata exported under double precision mode is not cross-platform
deltaMush GPU get wrong result under double precision mode.
expression node occasionally can't recognize time attribute
expression get paring error if last line doesn't end with
;
rebuildCurve get wrong result if check
keepControlPoints
and have unmatchingdegree
actual type of General type plug can't be double3
put
rotatePivot
of controller in channel box causes assembling errorscaleConstraint
get wrong result if have even number of targets and negativeoffset
Change
ignore hairSystem node
change
centos
path of Linux version tolinux
move cudart from
lib
todepends
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