Rigging Restrictions
To help Nemo understanding your purpose, rigging may need to do extra work:
Nemo will "ignore" any features that animators can't directly access to.
any attributes locked or not in channel box are ignored by Nemo
rotateOrder attributes of FK or IK controllers need to be put into channel box
For best performance, Nemo won't keep hierarchy of controllers(but hierarchy of mesh left untouched)
to keep empty group above controllers, please make sure it has default xform and not driven by any other objects
Incomaptible Rig Settings:
Cycle Warning
some syntax of expression is unsupported by now:
sequential assignment, like
a=b=1
read value from outputs (like they're inputs)
use maya commands like
getAttr
or else
scale contains zero
it's acceptable if it's very small, like 1E-5
Some features may affect result:
closestPointOnSurface
may have very different U or V result from Maya at pole points, because U or V has no effect on position at pole points.closestPointOnMesh
may have different face id from Maya if the closest point happens to be on the edge.transferAttriutes
is unstable is projection are close to geometry border.Result may be different when converting between euler angles and quaternions. That's beacuse there're two opposite-sign quaternions, and many more euler angles, to a same rotation.
IK
preferredAngle
may cause offset.
noise
is unable to exactly reproduced.ramp
node also used noise.
Geometry may get broken if there're zero dividing case.
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