Guide for Animators

Make sure you are using Preview Mode

  • If not necessary, don't click the Switch button in Nemo menu.

  • If materials seem abnormal, try reloading reference of rig file.

  • If geometry is invisible, try following Preview Mode to fix.

Prevent tweaking directly in outliner

Groups in outliner are very likely not marked as controller when making Nemo Rig. Tweaking the transfom of these groups will not work in Nemo, and may also cause animation inheritance problem when you switching back to original rig.

Controller attributes

  • If some attributes like rotateOrder or rotatePivot of controller have no effect, there's a good chance they are missed when making Nemo Rig and need to be reprocessed.

  • Some attributes, like length, of controller may be valid only when positive, try avoding setting them to zero. It may cause Nemo to produce wrong result or broken geometry, but it's usually okay to use a very tiny number (like 1E-5) instead.

Force Refresh

  • If you find meshes doesn't follow the controllers or other issues, you can always click the Refresh All Button in the Nemo menu.

  • If you met materials problems like wrong texture or gray model, you can try the Reload Shader Button in the Nemo menu.

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